UE5 - NYC City Hall Subway Station
I created material blends between clean and broken versions and vertex painted these different layers onto the meshes in engine.

I created material blends between clean and broken versions and vertex painted these different layers onto the meshes in engine.

UE5 - NYC City Hall Subway Station

This is a test scene that I worked on at Iron Galaxy exploring some of the new features of Unreal 5. I spent most of my time in substance designer creating materials for the scene with help from David Lopez and Nathanael Gulbranson on lighting and modeling.

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